Information of virtual technologies
Different spaces can be captured with 360° cameras, which form a unified virtual environment from the captured space. The environment is usually presented on a browser-based platform, such as Matterport or Thinglink, where it can be viewed on a computer or mobile device. 360 ° environments are especially effective when you want to virtually visualize spaces or devices, for example during training, orientation, or demonstrations.
An umbrella term commonly used to talk about VR, AR, and MR technologies. Also suitable for use with future similar technologies.
The user’s field of vision is completely covered by a computer-generated environment. Of these technologies, usually the most immersive. The simplest way to try VR is with a smartphone and an attached accessory (Google Cardboard), but the most commonly used VR Headsets are the HTC Vive, Oculus Quest, or Valve Index.
Computer-generated elements can be brought into the field of view or on the screen over the real world. Most commonly used on smartphones, but there are also smart glasses on the market designed for this purpose.
Slightly similar to AR, but the imported elements may also interact with respect to the real world. The term AR is sometimes used to describe this technology. The most commonly used when talking about Microsoft Hololens glasses, which are the most common devices on the market that take advantage of this technology.
News around the Globe
CES 2022: This new virtual reality headset can be worn like a pair of glasses
TechXplore: Panasonic introduced lightweight and compact virtual reality headset, which are only slightly larger than regular eyeglasses.Link to article
Virtual therapy lab presented Arab Health 2022 in Dubai
The aim of the virtual therapy lab is to improve important emotional-control skills among teenagers and young people. The innovation makes it possible to offer psychotherapeutic consultations in an expanded virtual-reality environment using next-generation technologies. Link to article
AR, VR poised to send medtech into the next dimension
A handful of virtual- and augmented-reality-based technologies received millions in funding and FDA nods in 2021, setting the stage for a 2022 overflowing with new opportunities to take traditional medical procedures virtual. Linkki to article
Skills You Will Need for a Career in AR/VR
If you are looking to change careers or are a student in college, you might be wondering what skills you’ll need to learn. This article discusses 7 must-have skills if you want to work in the augmented, virtual, and mixed reality industry. Link to article
What you need to know about the state of the metaverse today
While most people are still trying to understand exactly what a metaverse is, major tech players are betting their future on the promise of this new paradigm. Link to article
AR/VR Headset Shipments Grew Dramatically in 2021, Thanks Largely to Meta’s Strong Quest 2 Volumes
The worldwide market for augmented reality and virtual reality (AR/VR) headsets grew 92.1% year over year in 2021 with shipments reaching 11.2 million units. Meta’s Quest 2 was by far the most popular product with 78% share of the combined AR/VR market during the year. Link to article
Epic Games introduces RealityScan app that turns smartphone photos into high-fidelity 3D models
Epic Games, developer of Unreal Engine, has introduced RealityScan—a new free 3D scanning app that turns smartphone photos into high-fidelity 3D models. Link to article
Enterprise VR training company Strivr raises $35M to help reskill the workforce
Strivr, the company behind an enterprise-focused virtual reality (VR) training platform used by big names such as Walmart, Verizon and Bank of America, has raised $35 million in an extension to its previously announced $30 million series B round of funding. April 19, 2022. Link to article